UX design got lazy
I’ve built my career on the double diamond design thinking process:
Discover > Define > Design > Develop.
It’s served innovation in business for the last 40 years, rethinking UX, product and service design with the human, the user, the customer at the heart of strategic decision-making.
In the age of data, hyper personalisation and machine learning, we should be able to get the best of both worlds. Valuable human insights and rich data working in harmony. I fear right now design feels stuck in an incremental-gains mode. When did we stop taking risks, and exploring something genuinely new and different?
Good UX design is hard.
And that’s good It’s not all bad news. There are still new ways to interact in our favourite apps and services. The Monzo moment when you’re asked to take a photo of your bank card instead of prompting you to tap–in–every–single–card–number–and–date. The feeling when you look at your iPhone and its shrill ring tone quietens down.
These are brilliantly crafted interactions when the design of the user experience reaches delight. Getting to those simple moments takes care and craft. Good UX design loves and needs time. Time for original thought, exploring rabbit holes, getting out into the streets, having passionate arguments and a commitment to solving real human problems.
It’s hard work – and it should be. But get it right and it offers the hope of disrupting not just the aesthetics of your app, but the balance sheet of your business. I’d love for big business to put UX design back at the leadership table.
That’s where human-centred, strategic design innovation began and belongs.
Who’s with me? To fight with the humans.
For the humans. To make our lives better.

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